It is swipe base design for computer engineering to learn concepts of analysis & design of algorithm. It almost cover all important topics which are given below chapter wise.
Chapter 1. Algorithms
1. Designing The Algorithm
2. Analyze an Algorithm
3. Asymptotic Notations
4. Heap and heap sort
5. Divide and conquer technique
6. Comparison of various algorithms based on this technique
Chapter 2. Greedy strategy
1. Study of Greedy strategy
2. Huffman coding
3. Minimum spanning trees
4. Knapsack problem
5. Job sequencing with deadlines
6. Single source shortest path algorithm
Chapter 3. Concept of dynamic programming
1. Concept of dynamic programming
2. 0/1 Knapsack Problem
3. Multistage Graphs
4. Reliability design
5. Floyd-Warshall's Algorithm
Chapter 4. Backtracking
1. Backtracking concept and its examples like 8 queen?s problem
2. Hamiltonian cycle
3. Graph coloring
4. Branch and Bound Method
5. Lower Bound Theory
6. Parallel algorithms.
Chapter 5. Binary search trees
1. Binary Search Trees
2. AVL Tree
3. 2-3 trees
4. B-Tree
5. NP-Completeness
6. Binary tree traversal: Preorder, Inorder, and Postorde
</div> <div jsname="WJz9Hc" style="display:none">Ini reka bentuk asas sapu untuk kejuruteraan komputer untuk belajar konsep-konsep analisis & reka bentuk algoritma. Ia hampir meliputi semua topik penting yang diberikan di bawah Bab bijak.
Bab 1. Algoritma
1. Mereka bentuk The Algoritma
2. Menganalisis Algoritma yang
3. asimptot Tatanama
4. Heap dan jenis timbunan
5. Pecah dan teknik menakluk
6. Perbandingan pelbagai algoritma berdasarkan teknik ini
Bab 2. strategi tamak
1. Kajian strategi tamak
2. Huffman coding
3. pokok perentang minimum
4. masalah Knapsack
5. penjujukan pekerjaan dengan tarikh akhir
6. sumber Single laluan terpendek algoritma
Bab 3. Konsep pengaturcaraan dinamik
1. Konsep pengaturcaraan dinamik
2. 0/1 Knapsack Masalah
3. Multistage Graphs
4. Kebolehpercayaan reka bentuk
Algoritma 5. Floyd-Warshall ini
Bab 4. memundurkan
1. berundur konsep dan contoh-contoh yang seperti 8 queen s masalah
2. kitaran Hamiltonian
Pewarna 3. Graph
4. Cawangan dan Kaedah Bound
5. Teori Lower Bound
6. algoritma selari.
Bab 5. pokok Carian binari
1. Cari Pokok Perduaan
2. AVL Tree
3. 2-3 pokok
4. B-Tree
5. NP-Kesempurnaan
6. Perduaan pokok penyusuran: preorder, inorder dan Postorde</div> <div class="show-more-end">